about

software engineer, based in Hong Kong.

i build things for the web, games, and the occasional Minecraft mod. currently splitting time between a B.Eng at CUHK and shipping software at Oursky.

the short version.2021 → now
workParami AI
studyCUHK
  • Oursky
  • OOCL
  • Parami AI
  • Innit
  • CUHK
experience

what i do.

  1. Developer

    Oursky · Hong KongPart-time

    Sep 2026 – Present

    details to come.

  2. Intern, Enterprise Framework & Cloud Computing

    OOCL · HKSTP, Hong KongIntern

    Jun 2026 – Aug 2026
    • Python
    • Java
    • TypeScript
    • Observability
    • Enhanced systems for an internal Observability Web Portal, managing Python, Java, and TypeScript microservices across metrics ingestion, service health, and developer workflows.
    • Maintained internal SDKs and introduced a revamped CLI, improving developer experience and standardising service integration workflows.
    • Rebuilt the data ingestion pipeline for an AI-powered metrics alert system, abstracting source-specific logic to generalise ingestion across heterogeneous data sources.
  3. Software Engineer

    Parami AI · HKSTP, Hong KongPart-time

    Oct 2024 – May 2026
    • TypeScript
    • Python
    • React
    • WebSocket
    • Engineered a high-performance Text-to-Speech (TTS) system for the Hospital Authority, maintaining 99% uptime for low-latency clinical inference.
    • Architected a full-stack financial platform to automate invoice and statement processing, reducing manual entry requirements through AI LLM integration.
    • Led technical knowledge transfer for AI and full-stack workflows (Vercel, LLM integration), developing instructional frameworks for emerging developers.
  4. Project Software Engineer

    Innit Incorporated · Remote, UKContract

    Dec 2021 – May 2022
    • Java
    • Kotlin
    • Developed custom Java and Kotlin game mechanics for a YouTube creator with 15M+ subscribers, optimising for entity-dense, intense environments, maintaining stable performance for 100+ clients during real-time events.
    • Refactored backend logic to handle traffic during viral events, supporting 10M+ views with zero service interruptions.
    • Translated complex game-design requirements into modular, event-driven Java plugins, allowing other team members to implement new mechanics without modifying core library code.
ctf

things i've won.

i play capture-the-flag security competitions. some challenges have writeups on the blog.

  1. Feb 2026

    Champion · Tertiary Division

    HKCERT CTF 2025

    writeup: [web] renderme
  2. Jan 2026

    Champion · Tertiary Category

    HKUST Firebird CTF 2026

  3. Sep 2025

    Champion · Tertiary Category

    CUHK CTF 2025

    writeup: [web] gadgets
education

where i study.

  1. B.Eng in Artificial Intelligence: Systems & Technologies

    The Chinese University of Hong Kong (CUHK) · Shatin, Hong Kong

    Sep 2023 – Jul 2027
    • Scholarship: Faculty of Engineering Admission Scholarship.
    • Related Courses: Fundamentals of Machine Learning, Mobile Computing and Applications Development, Design and Analysis of Algorithms, Data Structures.

languages

  • Cantonesenative
  • MandarinC1
  • EnglishC1 · IELTS 7.5
  • JapaneseB2 · JLPT N2
off the clock

and the rest.

outside of work, i keep Architectury, Cloth Config and REI running for Minecraft modders, look up mappings on Linkie, plan my semesters with CUPlanner, and log way too many maimai plays on tomomai.